![]() The wheel upgrades are always really good. And you should be consistently dumping guys in the reactor unless you are in the middle of a crappy event like breeder shutting down.Ģ. You only NEED this when you are hitting your population cap, at which point it is priority 1. The human storage upgrade is nice because it gives you extra stamina. Some general notes on the different structures:ġ. After that point, you want to upgrade the wheel as your first move every time your entire power bar can support it. If you keep your breeder well stocked, you'll be able to constantly have fresh guys to swap in or just dump them as fuel for the bioreactor. Generally at this point, I'll be able to stay ahead of the curve in terms of upgrades where I will have all or most things before my max energy hits the cap of being able to go further. Never skip buying just to ride things out awhile. Buy them close to the 20 second mark if you cant. ![]() Buy upgrades -immediately- if you can already survive the next power draw. Upgrade wheel and human storage in order of preference/need.ħ. If someone is on the verge of death, swap them for a healty one that was just born then dump the tired one.Ħ. Dump literally everyone else in the bioreactor the second they are born. Then switch to adding guys to max your wheel. Dump guys in the reactor as they are born until you're safe. You should now have near-ZERO energy, but 20ish seconds before you lose the game.Ĥ. Breeder is full and nobody is working on anything else.ģ. When I have two, also put them in the breeder. Send your humans on expeditions around a procedurally generated map and earn resources without any limits.1. In the second campaign besides resource management you get a totally new "raid" mechanic. A correct choice may provide some bonus, an incorrect one - well, you'll see! Many of the modifiers that you get due to the random events change the game's look significantly. Besides that, a random event happens after every five feedings in the form of a text quest. The foremost roguelike element is that you can't save the game - you have to start from scratch every time. You need to plan your strategy and tactics in advance and track all your humans so that they don't die of exhaustion. Puny humans are to produce energy for us (which is leaking constantly), they also have to reproduce and feed themselves. ![]() They rest in one of the facilities and work in all the others. It only takes a couple minutes to figure out the game’s mechanics, but using them optimally is no small feat!Ĭore gameplay consists of transporting puny humans between various facilities using mechanical claws. And every failure is fatal - you’ll have to start over!Ĥ) Easy to learn, hard to master. ![]() Think fast, to the point, and abandon pity!ģ) Rogue-lite (Almost roguelike) Every walkthrough is unique due to randomly generated events. Immerse yourself in the life of a merciless tyrant!!Ģ) Resource management on steroids. Slaughter has never been so fun!ġ) Humor as dark as your ex’s heart. In other words, this is a resource management sim with rogue-lite elements, dramatic plot, and an abundance of pop culture references. Exploit puny humans to extract power and build your own empire! You’ll have to keep track of them to make sure they don’t succumb to exhaustion and hunger… although the weakest ones can always be thrown to the Bioreactor. Humanity is enslaved by an AI… which is awesome, because we’re on the right side of the conflict.
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